| Dallas Kasaboski |
Tuesday, May 7, 2013
Dealing with the Curse of Power...
Just to let you know, this was one of the most amazing sessions we've had so far. Others have been exciting, and suspenseful, and revealed much, but as awesome and fun as the others have been, none compare to the events of this session. I will not over-hype it anymore, but suffice it to say, the events of this session will radically change the world of Cyfandir and the lives of the characters we play within it.
Monday, May 6, 2013
Viridi and Corellon's Blessed Sword
One item on the demon-turned-dragon lord of Ruber's wishlist had been procured, the holy weapon of
an ancient paladin. Now, our characters travel to Viridi, the land of nature and magic, to acquire the next weapon.
| Dallas Kasaboski |
Saturday, May 4, 2013
Enter the Demon (devil!): Creating Tong zi Gong
Throughout the campaigns I've been involved in, my two biggest in-party philosophies continue to be:
1) Have a reason to be where you are, but also have a reason to keep moving.
2) Always create character chemistry. Rub your personality against other player characters and see what happens (gross).
This removes two major roleplaying bugaboos that face a lot of new players (myself included). Firstly, their characters grow stronger on paper but don't evolve and grow as people, becoming flat and sterile. Tied to this, PCs often run out of motivation in the world of the story, or forget what they have learned through character interactions and don’t know, on a personal level, why they are doing what they are doing beyond mechanically chomping on story hooks.
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| Alex Adams |
2) Always create character chemistry. Rub your personality against other player characters and see what happens (gross).
This removes two major roleplaying bugaboos that face a lot of new players (myself included). Firstly, their characters grow stronger on paper but don't evolve and grow as people, becoming flat and sterile. Tied to this, PCs often run out of motivation in the world of the story, or forget what they have learned through character interactions and don’t know, on a personal level, why they are doing what they are doing beyond mechanically chomping on story hooks.
A Paladin's Sword and then off to Viridi
Our quest had taken an odd turn when last you looked. Thinking they were going to end Tong's
turmoil by destroying the devil Votharxis and his Edge of Sanity, the party was instead surprised to find out that Baelfire, the lord of Ruber, was in fact a red dragon! They were defeated in combat and assigned to collect holy relics to help Baelfire in his schemes. Accompanied by tiefling guards, including now Guard Captain Verius, the party had made their way to Chalybs to collect the first relic.
| Dallas Kasaboski |
Thursday, May 2, 2013
Heroic Tier as Character Development
| Dominic Matte |
D&D 4e is divided into three tiers. Heroic tier spans levels one to ten; paragon is levels eleven to twenty; and epic encompasses twenty-one to thirty. The tiers represent three distinct stages (or power levels) of an adventuring party's career. In heroic, the players are small-time heroes or mercenaries, exploring dungeons and dealing with localized threats. In paragon they become well-known and deal with threats on the scale of countries or the world, at a power level far above the majority of people in the world. And in epic the scale becomes that of gods and legends, the characters carving out a place for themselves in the myths of all creation.
But you can also approach the tiers from a characterization perspective. This is what I've been aiming for in my current game. Instead of thinking about heroic tier in terms of scale, I'm thinking about it in terms of character growth. Early on this meant giving the characters plenty to react to and interact with, but as things go on, it (hopefully) means resolving major personal story arcs before the end of the heroic tier.
Sunday, April 14, 2013
A Look Back at Kalgar: Pushing Character Development
It takes me quite a while to like a character I've made, most likely because I am so critical of my own
work. It often takes many sessions and levels of gameplay before I come to enjoy a D&D character I've worked up. While we've been tracking the adventures of our players in The Long Game, I would like to take this opportunity to update you on my own feelings toward my character and the game we've been playing.
| Dallas Kasaboski |
Ruber: A New Quest
So there we were, in the heart of the demon's volcano fortress, waiting to hear if the devil could make
more Edges of Sanity. Had he betrayed us? Was he still on our side? After two weeks of holding our breaths, we here at D4sign finally found out what happened next...
| Dallas Kasaboski |
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